Below are a number of ideas I would like to research into in the coming years. Some are vague ideas, some are a bit more thought through. If you are interested in collaboration as a co-investigator, developer, funder or critical friend just drop me a line.
Virtual Reality Set Design
I'm always thinking about what VR can do to enhance education, and one area could be set design. I don't know much about the process itself but I imagine the process is:
Research -> think -> sketch -> model -> build -> tweak
I think a strong VR application could replace the model (and maybe the sketch) section of the process as well as opening up opportunity to younger/poorer people who don't neccesarily get the option to engage with the subject due to the space and financial constraints of building a theatre set.
Concept:
- VR system developed (possibly on top of an existing system such as Unity) to enable quick and flexible set design in a theatre/movie set context.
- Simple enough to be able to add/manipulate models without large amounts of 3D design knowledge and/or stinting creativity.
Hypotheses:
- set design courses are accessible to more learners/at an earlier age
- speed of design will increase with no need to make physical models
- amount of 'tweaking' at later stages will be reduced due to ability to develop at life scale
Needs:
- Experienced set design tutor/guide
- VR related system developer
- Active set design students
Virtual Reality Art & Design Studies
Once again I'm no expert in the subject of Art & Design. However, I have been amazed at some of the VR museums on Steam and cannot help but feel that the lack of availability of art must be a hinderence for students studyin A&D. Being able to see the works of a master in as much detail as you get in a museum - or even more - that's got to be a benefit right? Being able to pick up and rotate a sculpture rather than stare at it from one angle - getting the chisel strokes just so. Wow.
Concept:
- VR museum built around the needs of a specific A&D curriculum:
1.1. High-resolution scans of paintings.
1.2. Sub-mm scans of casts and sculptures.
1.3. Rotateable/movable objects. - Sufficient additional detail to act as a text book as well
Hypotheses:
- Increased attention to detail when using previous work as an influencer.
- Increased enjoyment of the course.
Needs:
- Experienced A&D tutor
- VR developer
- Active A&D students
- High-res scans/models of relevant material
VE Memory Palace - Can it be taken further?
Krokos et al have already looked at the use of memory palaces in VR to enhance recall of knowledge - and it was effective. However, as a teacher and examiner I know that increasing recall is only the tip of the iceberg when it comes to examination performance - what we really need is to increase understanding (and then the ability to apply that understanding). I'm curious about whether the ancient technique of memory palaces can be used as a starting point and extended, using the power of VR, into
Concept:
- VR museum built around the needs of a specific A&D curriculum:
1.1. High-resolution scans of paintings.
1.2. Sub-mm scans of casts and sculptures.
1.3. Rotateable/movable objects. - Sufficient additional detail to act as a text book as well
Hypotheses:
- Increased attention to detail when using previous work as an influencer.
- Increased enjoyment of the course.
Needs:
- Experienced A&D tutor
- VR developer
- Active A&D students
- High-res scans/models of relevant material